·
System.Object is a Common Type System to
which any value can be assigned.
·
Both Value Type and Reference Types can
be assigned to variable of type object.
·
It’s a Reference Type. It can holds reference
to any object on Heap memory.
Let’s understand how Value Type’s and Object Type are related.
· Any value type including byte, short,
int, long, float, double, decimal, char, bool, any enum and structure can be
assigned to variable of type Object and this is called as Boxing.
· Boxing
is the term used to describe the transformation from any Value Type to Object which is a
Reference Type. The runtime creates a temporary reference-type box for the
object on the heap.
· UnBoxing
is the term used to describe the transformation from reference type (Object) to value type. We use the term cast here, as this has to be
done explicitly.
· Boxing / Unboxing should be used only in situations where until
runtime we don’t know the type of data we are going to deal with.
·
When a value is boxed to an object type, the object type variable cannot be used in any mathematical operations.
· When the value of object type variable cannot be assigned to
variable on LHS, an Exception is thrown.
· Excessive usage of Object data type makes the language “Loosely
Typed” and also because of frequent casting requirement while Boxing and
Unboxing performance is also degraded.
class Program
{
static void Main(string[]
args)
{
object
ob;
int n,
m;
n = 10;
ob = n; //Boxing
- *1
m = (int)ob;
//Unboxing - *2
string
s = "Demo";
ob = s; //
This is not boxing - *3
}
}
*1. Explanation:
·
“n” is a local variable and is allocated
memory on stack of Main and the value assigned to it is 10.
·
ob is also a local variable and
allocated memory on stack of Main
·
This value of n, which is 10 is then
copied on Heap and reference to it is assigned to the variable “ob”.
·
Because the value is on Heap and
referenced by “ob” it is called “Boxing”
*2. Explanation
·
“m” is a local variable and is allocated
memory on stack of Main.
·
The value on the heap i.e 10, referenced
by “ob” is copied to the location where variable “m” is stored. This is called
as Unboxing.
*3. Explanation
·
Here “Demo” is a string and string’s
being Reference Types are always allocated memory on Heap.
·
The reference to the string is assigned
to variable and same reference is assigned to “ob”.
·
No copy of “s” is created. Same Value “Demo”
is what “ob” referrers to.
·
This is Not Boxing nor Unboxing.
Let’s understand Object as Reference Type
·
Every class in .NET is inherited from
System.Object class.
·
Because of this following are true about
Object.
o
Variable of type object can reference to
object of any class.
o
The functionality of Object class is
available to all the objects in .NET.
Methods in Object class:
1.
bool Equals(object obj) //
Compares the current object reference with obj and returns true if both are
referring to the same object otherwise returns false.
2.
System.Type GetType() //returns
the Type instance for the current objects class.
3.
int GetHashCode() //return a
unique number using which CLR identifies the current object.
4.
string ToString() //return the
class name of the current object.
Note: ToString,
Equals and GetHashCode are virtual and can be overridden in any class.
Example:
class Demo
{
public int N;
public override string
ToString()
{
return
N.ToString();
}
public override bool Equals(object obj)
{
Demo
d = (Demo)obj;
return this.N == d.N; //Instead of
comparing reference we want to compare state of objects
}
}
class Program
{
static void Main(string[]
args)
{
Demo
d1 = new Demo()
{ N = 10 };
Console.WriteLine(d1.ToString());
// Prints 10
Demo
d2 = new Demo
{ N = 10 };
Console.WriteLine(d1.Equals(d2));
// Prints True
Type
t1 = d1.GetType();
Type
t2 = d2.GetType();
Console.WriteLine(d1
== d2); //Prints True
}
}
ToString:
·
If ToString is not overridden in Demo class then default
implementation as in object class returns class name and thus it prints “Demo”
·
If ToString is overridden, then it prints “10” – value of N as
returned by ToString.
Equals
·
If Equals is not overridden then in Demo class the it prints “False”
because both d1 and d2 are referencing to two different object and default
implementation of Equals in object class returns true only if both the current and
parameter variables refers to the same objects.
·
If Equals is overridden as in the above example it prints “True”
because we are not comparing the value of the members of object reference by
current and parameter variables and they are same i.e. 10.
GetHashCode
·
Default implementation returns a unique number which is the
identity of the object in CLR.
·
If Equals is overridden it is recommended to override GetHashCode
also and you can find a good explanation about why from http://stackoverflow.com/questions/371328/why-is-it-important-to-override-gethashcode-when-equals-method-is-overriden-in-c.
GetType:
·
It’s not a virtual method and thus cannot be overridden.
·
Every Type when loaded has an instance of class System.Type is
created.
·
All objects of similar type have same Type instance.
In
ReplyDelete*1. Explanation:
This value of n, which is 10 is then copied on Heap and reference to it is assigned to the variable “n”<--this should be "ob",Right?
hi,
ReplyDeletewhat is the diffrence betweeen object type and var